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Abertay students team with CHAS to create disability-friendly videogame

A team of Abertay University students have paired up with CHAS in a bid to create a video game that can be played by children and young people with disabilities.

Gaming is a very popular activity for many of the children and young people supported by CHAS, but unfortunately it is not always accessible for people with physical conditions such as Muscular Dystrophy, as some games require lightning-fast button presses or motion-based controls.

Team Dreaming Turtles - made up of eight third year students - is looking to combat this by designing a game based around the bowls-like Paralympic sport, Boccia.

Boccia Champions accommodates several easy control methods to make it as accessible as possible to children regardless of physical ability.

The students are hoping to open it up further in the future by allowing players to control the game through eye gaze technology.

Team lead James Hunter said the project had been an enlightening experience: "You tend to think of gaming as an activity that anyone can enjoy, but as we've discovered that's not the case.

"For example, many modern games include quick-time events, where you need to press a button quickly. Some disabilities limit your reaction time, meaning that game immediately becomes inaccessible.

"We want to create a game that almost anyone can enjoy. The feedback from CHAS has been invaluable, and we hope the end product will be enjoyed by children at their hospices for years to come."

Andrew Reid, Lecturer in Games Production at Abertay said: "We're pleased to be able to work with CHAS on a project that should open up gaming to children who may feel shut out of the activity.

"The project has been a learning experience for the students, and they've been able to look at gaming in a completely new way.

"As their careers progress I've no doubt that they'll take these lessons with them."

Jen Weaver, Transitions Worker at CHAS, added: "We're excited to be working with the Abertay University students on this project. Gaming is a very popular activity for lots of children and young people and by levelling the playing field through adaptive technology and inclusive games, it can bring families and friends together of all abilities and have a profoundly positive impact on children and young people with life-shortening conditions.

"At CHAS we're extremely lucky to have 'den' areas in both of our hospices kitted out with eye gaze and Virtual Reality technology so we can support families with inclusive gaming."

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